
Roblox Corporation in advance of that report published a new blogpost called 'Supporting and Protecting the Roblox Developer and User Community' outlining what it intends to do. This has been followed by additional reporting on "beamers," as they're called in the Roblox community, who hack into Roblox accounts, strip them of valuable items, and then sell them on black markets.įraudsters are one thing but other allegations are much more serious: This BBC report, published earlier this week, says that the platform has problems with sex games called 'condos'. In December 2021 the YouTube channel People Make Games shared new allegations claiming that the game and game-creation platform is unsafe for kids-And for anyone not tuned into the Roblox scene, it was eye-opening: Literal children being swindled out of sometimes large amounts of money and work, a situation that Roblox appeared either unwilling or unable to address.

Roblox has a simply massive player base, and one thing that numbers like these throw into sharp relief are the issues it faces with that player base skewing so young.


"Our 2021 results demonstrate that the investments we were able to make in our technology and developer community are generating strong returns, and we will continue leaning into the business as we focus on the large, long-term growth opportunity ahead of us." "The foundation we put in place that allows us to invest in our business while continuing to generate strong cash flow is one of the most unique aspects of our business," said Michael Guthrie, CFO of Roblox. "As we look ahead to 2022, we will continue to develop our technology to enable deeper forms of communication, immersion and expression on our platform." "With nearly 55 million daily active users, Roblox is increasingly an integral part of people’s lives," said David Baszucki, CEO of Roblox. Other comparisons would be Steam's estimated monthly user count of 120 million, and Riot's big October 2021 statistic that League of Legends games boast 180 million monthly users. Even if you multiplied its all-time record by the 24 hours in the day, it still wouldn't be near Roblox. This is an apples-to-oranges comparison, because it is concurrent players and not DAUs, but Counter-Strike: Global Offensive is the most popular game on Steam: Its current 24-hour peak is 866,853, and its all-time record of concurrent players is 1,308,963.

For more of a gaming perspective, Minecraft cites 140 million monthly users, and Fortnite's numbers peak at 10-15 million whenever the game hosts one of its big live events. If Roblox's 54.7 million daily players were a country, it would be bigger than Spain, Australia, Colombia and Canada.
